Our APIs make it easy to integrate motion software with applications such as games and simulators.

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The Motion Library consists of IMotion library for 360 video which supports the abstraction (HAL; hardware abstraction layers) of various motion platforms and enables precision motion control, InnoML library for game  which provides enhanced real-time interaction for games.

It also includes a motion control plug-in for the Unity3d engine, which has recently been popular in VR content development.

IMotion (C/C++/C#)

IMotion consists of a low level API that is compatible with various motion platform devices, and is optimized for direct precision control of HW or to provide motion effects used for Passive VR.

InnoML (C/C++/C#)

InnoML consists of convenient and highly expandable API which is specialized for the development of Interactive VR contents such as games.
And by linking the motion platform through IMotion library, an optimum realistic simulation environment can be created.
IMotion consists of a low level API that is compatible with various motion platform devices, and is optimized for direct precision control of HW or to provide motion effects used for Passive VR.

InnoMP (Motion Player)

Motion control software allows you to play motion files synchronized with Rollercoaster video or to precisely control the motion platform directly.

InnoME (Motion Editor)

The motion waveform editor makes it easy to create motion effects, and you can immediately see the effect on the motion platform.