Our Components for Unity and Unreal engines enable you to quickly and easily develop VR content.

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Unity3D (C#)

Unity plugins define three management objects (Context, Source, and Input) of the Motion Library as components and manage motion buffers within those components.
It also includes demo projects and sample scenes using motion plug-ins for the Unity3d engine.

Unreal (C++)

Unreal plugins define three management objects (Context, Source, and Input) of the Motion Library as components and manage motion buffers within those components.
It also includes demo maps and sample blueprint using motion plug-ins for the Unreal engine.